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Overview

My work sits at the intersection of artificial intelligence and 3D computer graphics. I focus on how machine learning can accelerate and augment traditional graphics pipelines — particularly mesh simplification, geometric processing, and AI-driven 3D content generation. I'm drawn to questions about how digital geometry and learned models can co-exist in production-grade rendering and content workflows.

News

  • Dec 2025🎉Joining the DCXR Group at George Mason University, starting Spring 2026.

Research Areas

AI for 3D GraphicsMesh SimplificationGeometric ProcessingML for Graphics3D Content Generation

Others

Performance Analysis of 3D Mesh Simplification Algorithms: QEM vs. Vertex Clustering on CAD and Organic Models

Performance Analysis of 3D Mesh Simplification Algorithms: QEM vs. Vertex Clustering on CAD and Organic ModelsNEW

Ahnaf An Nafee
[CS700 — Research Methodology in Computer Science, Course Project 2025]
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