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Overview

My work sits at the intersection of artificial intelligence and 3D computer graphics. I focus on how machine learning can accelerate and augment traditional graphics pipelines — particularly mesh simplification, geometric processing, and AI-driven 3D content generation. I'm drawn to questions about how digital geometry and learned models can co-exist in production-grade rendering and content workflows.

Research focus

  • AI-driven creative workflows for 3D content generation.
  • Machine learning for graphics pipelines — automating UV mapping, NPR techniques, and modeling workflows.
  • Human-computer interaction in immersive environments.

News

  • Jun 2026📊Attended the 2026 ICSA Applied Statistics Symposium at George Mason University.
  • Jun 2026🧠Attended Capitol Illumination: Shedding Light on the Working Brain with fNIRS, networking with researchers to learn about functional near-infrared spectroscopy (fNIRS) and its applications.
  • Jan 2026🎉Joined the DCXR Lab at George Mason University, advised by Dr. Craig Yu.

Research Areas

AI for 3D GraphicsMesh SimplificationGeometric ProcessingML for Graphics3D Content Generation

Others

Performance Analysis of 3D Mesh Simplification Algorithms: QEM vs. Vertex Clustering on CAD and Organic Models

Performance Analysis of 3D Mesh Simplification Algorithms: QEM vs. Vertex Clustering on CAD and Organic ModelsNEW

Ahnaf An Nafee
CS700 — Research Methodology in Computer Science, Course Project 2025
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